RoleShock helps buyers feel the workforce gap before the sales deck starts.

A five-minute simulation where people try to meet new demand with the skills they already have, then see the cost of training, delay and transition debt.

What the session is for

RoleShock is built for sales, workforce planning and reskilling conversations where the buyer needs to experience the gap instead of only hearing about it.

Who it is for

  • Sales teams selling workforce, training or transformation work
  • Consultants running reskilling and workforce transition sessions
  • Executives comparing demand growth with current skills

What the participant does

The participant receives new demand, sees the visible skills in the current workforce, allocates a constrained training budget and discovers where delay and transition debt appear.

What the facilitator gets

A fast opening exercise, score language, debrief prompts and a concrete way to move from "we have a skills issue" to "what would we change first?"

Typical session length

Five minutes for the game, followed by a 10-30 minute debrief. It can also sit inside a longer workshop or sales meeting.

What can be adapted

  • Roles, skill names and demand scenario
  • Training costs, delay cost and scoring model
  • Buyer language, industry examples and follow-up material

Live tool

The public tool is available now. The buying path is still the session, adaptation or sales enablement conversation around it.

Adapt RoleShock for your sales or workforce conversation.

Start with the existing five-minute game, then change the roles, constraints, costs and debrief so the buyer recognises their own operating problem.

Ask about RoleShock